Friday, March 8, 2013

The Mobile Classroom


The Mobile Classroom
Ron Jewer


Introduction
A few years ago, I met Elliott Masie, a quirky educational visionary. In one of his presentations, he mentioned something that blew my mind: just-enough and just-in-time. Once students leave the classroom, how do they learn? I am constantly contrasting the difference between what I consider to be artificial learning and authentic learning: learning required for a diploma or job advancement and learning the things we want or need to know to survive and thrive. What are some of the things you want to know or be able to do to survive or thrive? How do you learn? My guess is few of us register for classes and go to school. Most of us lean over to talk to a co-worker, call a friend or seek out (in some form) expert advice. Many go to Google or YouTube. In other words, we go to mentors and peers--and we do it when the need arises.

In its purest sense, m-learning turns traditional learning on its ear. Devices are designed to fit into pockets, to be used with a single finger and to connect the user when needed. The recent release of the BlackBerry 10 was designed specifically with that way of thinking in mind. Their slogan: keep moving. A teacher's slogan: sit still. For example, the BlackBerry 10 is intended to, "flow" in such a way that users can easily utilize apps or communicate with peers and then simply, "peek" at incoming messages in a unified messaging, "hub" with the slight movement of a single thumb  and then either ignore the notification or pop in and deal with it. In a classroom, students are to do what they're told and nothing else and to stay on task. A mobile device is an ADHD kid's dream come true: do a million things--all at once. The entire design and function of a mobile device is the antithesis of traditional schooling. In other words, mobile devices seek to dispense with the brick and mortar of buildings  and the roles of teachers and students. Actually, mobile devices have no such agenda; they're content to simply allow traditional schooling to become extinct. In a world of m-learning, schools and teachers disappear.  Perhaps we will revert to the ancient mentor model of learning and teaching with the most modern gadgets to facilitate. It is no wonder teachers feel threatened by technology; an enormous industry is facing the way of the dinosaur. Once in the workforce, mobile devices are essential for communicating, sharing and learning. "School" is seen as a necessary evil, a gateway to, "the real world." And once in that "real world," people only go back to school when they have to--to acquire the necessary credentials to advance further in the, "real world." But there is a growing mutiny. There is an unprecedented rise in the number of university students who are skipping the classroom in favour of distance learning--often with a mobile device as the key tool to make that happen. Even in schools, teachers know they're fighting a losing battle to keep students from, "playing with their phones." And that's not really fair since the jobs they're likely to have someday will most likely be directly or indirectly related to the very technologies teachers try to suppress. Outside of the classroom, mobile devices are ubiquitous, making teachers oblivious to the reality of the world and their own imminent extinction.

I am arguing, in part, that it is not only futile to suppress mobile devices in the classroom; it is also useless to integrate them into the classroom because the very idea of a classroom, a school and the roles of professional teachers and students is on the verge of collapse. But there is hope for those willing to evolve. Many school boards are, wisely, hiring instructional designers, web developers, e-learning instructors and other technology specialists as they adapt to a new reality: students will learn when and where it is convenient for them. Schools , in many cases, may become labs and drop-in centres. "Learning" will take place on the bus--a student on one and the teacher on another. Teachers don't need to integrate technology; our entire system of education needs to face an impending paradigm shift.

Don't look so shocked. Those of you in this course have never met each other or our instructor--and we probably never will. Many of us are using mobile devices (including phones and tablets) to watch the videos, to read our articles, to write our blogs, to edit our Wiki pages, to e-mail each other, and so on. It's not about integrating technology into the classroom; the future of education is about integrating teachers into a new reality of mobile, just-enough, just-in-time learning.

Case Study: The Water Heater

When my water heater failed, I knew I had to drain and replace it. Here are the steps I took:
Steps to Learning
1.       I went to YouTube on my mobile phone to learn how to drain the tank. I had no idea I had to open the taps in the upstairs bathroom before opening the tap on the water heater.
2.       I called my friend to help me because he knew what to do.
3.       We had to get parts at a store. I didn't need a map, but there was a fully functioning GPS on my phone if I needed directions on how to get there. I also had the option to use my camera to take pictures to show to the store's plumbing expert.
4.       I talked in person to the store's plumbing expert to get the right parts. I was also prepared to get my friend in on a call if I needed a three-way conversation. Not just a voice conversation; if necessary, we could have done screen sharing so that my friend could show the situation to the plumbing expert in real time. I didn't use it but I could have used my phone to also scan a bar code or QR code to check inventory on products and get more product info. I could have also peeked at forums and blogs to get opinions on the best brand and model. If the plumbing expert had more information on his device, he could have tapped my device and, through NFC technology, transferred his information to my mobile device.
5.       When I got home, I showed my friend how we could join pipes without soldering. He was astonished at the new technology I held in my hands. We saved a tremendous amount of time using this new technology.
6.       Success. In a single evening, we replaced a water heater--something I had never done before.



I didn't have time to take a course at a community college. I needed to learn NOW, at home, on the spot. My mobile device was indispensable in that process. It was instrumental at virtually every step: YouTube, the phone (to call my friend), the camera, GPS, screen sharing (if I needed it), the scanner,  NFC data sharing, Google, consumer reviews, etc. A couple of years ago, this story would have dropped jaws. I hope that as you read it, you simply nodded your head and said, "Ya, so? I do stuff like that all the time." If so, you've just proven that we DO live in an era of just-in-time, just-enough learning. And mobile devices play a pivotal role in that process.

The Growth of Mobile
A couple of years ago, this video came out and shocked us into realizing just how important mobile devices are becoming. Watch this and think about how, in just three years, this video is so very out of date.

Finished? Impressive, huh? Let's move on, then, to talk about m-learning in the classroom.

What is Mobile Learning?
Maybe, just maybe, mobile learning is both old and new. Watch this and let me know what you think.

Why NOT Mobile Learning?
If smart phones could talk about their use in schools, what would they say? Watch this:

Toolbox: ­­­­­­How We Can Teachers and Students Use Smart Phones?

As we transition from a static to a dynamic, mobile educational model, there are countless ways students and teachers can use smart phones. Your job is to add to this list. You can add to existing items or you can add new items. Here are just a few to get you startedToolbox:

1.     Network
·         Share thoughts with a global community:
·         Blog
o   manage a blog using an app: e.g. https://posterous.com/ (Post via e-mail.)
§  e.g. Have English students blog their literature journals and have people comment

2.     Calendar
·         Schedule assignments and tests with alerts

3.     Calculator
·         use standard or scientific calculators
·         use conversion tool
·         use tip tool

4.     Screen Share
·         Participate in a collaborative meeting with peers or mentors anywhere. Share what's on your screen or camera in real time.
o   As a geography teacher in Deep River, Ontario, my students didn't understand much about anything but the granite of the Canadian Shield and the monotony of coniferous trees. Wouldn't it be interesting to take a walk in real time with students in a classroom along the Niagara Escarpment to see geography in real time?

5.     Phone
·         "Call a friend" for answers to problems.
o   No, really. Why not have a pool of mentors or peers who could help you RIGHT NOW?

6.     Text
·         Text peers and mentors to ask and answer questions.
o   See above. This might also be useful for those who don't want to look dumb in class. Here's an example of how texting in class can be a good thing:

7.     E-Reader
·         Textbooks: current and interactive (and cheaper!)
·         Novels: Access literature, collaborate on stories
o   This would save a lot of money! Besides, I often ran out of books in my room. Why not just use an e-reader?

8.     Docs to Go
·         Create/edit Word documents, Excel spreadsheets, and PowerPoint Presentations
o   Powerful stuff. Students can read, write and edit their homework on the school bus and present in class right from their phones.

9.     Browser
·         Read, watch, share
o   Think Google and Wikipedia. The days of memorizing are virtually gone. But why NOT use the Internet to find things?

10.                         NFC
·         Tap to share group work (pictures, text, etc.)
o   Handing in your homework has a whole new meaning. But students working on projects can easily share too--all with the tap of their devices.

11.                         Code Scanning
·         Read barcodes and QR codes
o   e.g. Have students e-mail or post their QR codes for assignments (can be physically posted and students can scan). I've used QR codes for scavenger hunts.

12.                         Still Camera
·         Capture and share experiences, problems and solutions
o   Share a picture of the most exciting moment of a game. Share it on a blog, using it as the focal point of a story

13.                         Video Camera
·         Capture and share experiences, problems and solutions
o   Have students record their presentations instead of doing them live: gives them a chance to edit and to avoid the embarrassment of standing in front of a class

14.                         Micro HDMI/DLNA
·         Share/present your ideas through a projector or TV
o   Individual or group projects

15.                         Audio Tools
·         create or listen to podcasts and mash-ups
o   Sample English Class Using Podscasts for Vocabulary:
·         Broadcast live on the Internet via a phone:
o   Ipadio: http://www.ipadio.com
o   broadcast a school concert or game
o   hold a "talk radio" program (e.g. "Should voting be extended to 16-year-olds?")
·         Talk to anyone, anywhere
o   Google Voice: http://www.google.com/voice (demo at: http://www.youtube.com/watch?feature=player_embedded&v=cOZU7BOeQ5)

16.                         GPS/Accelerometer       
·         Geography in a Whole New Light
o   Geo-tagging games:
o   Wikitude: point your phone to see what--and who--is around you, and then interact (http://www.youtube.com/watch?v=6bmqN3DZC5c)

17.                         Project Management
·         bring content--pictures, videos, files, appointments--into one place
o   e.g. BlackBerry Remember: http://www.youtube.com/watch?v=ZTALA85lRtw
·         Create e-learning content: http://www.youtube.com/watch?v=6jroevVv9M8

18.                         Apps
·         An Introduction:
·         Countless task-specific tools, such as:
§  ask questions/share ideas, "anonymously"
o   Foursquare

Extra Stuff

Should Phones be Allowed in Schools?

Mobile Phone Classroom Management:


How Teachers See Cell Phones Today:

How teacher Claire uses Mobile Devices:



References

Just-in-Time Education: Learning in the Global Information Age. Retrieved February 13, 2013, from  http://knowledge.wharton.upenn.edu/article.cfm?articleid=236

Grant, Michael M.. In Using Mobile Devices for Teaching a Learning Retrieved February 13, 2013, from  http://www.slideshare.net/msquareg/using-mobile-devices-with-teaching-learning.


Peachy, Nik. "English Language Teachers Connect To Mobile Learning" Retrieved February 13, 2013, from http://www.guardian.co.uk/education/2010/sep/14/teachers-mobile-learning.





Sample Mobile Learning Lesson
Subject:                 Geography (Grade 10)
Topic:                       Glacial Effects
Objective:          By the end of this exercise, students will demonstrate their understanding of a single effect of glaciers by producing an artifact of glacial effects in their own neighbourhood.
Time:                        1 hour
Due:                          March 14, 2013

Activity:
The example below uses the BlackBerry 10 mobile phone.

1.       Prepare an electronic folder to store your project elements (pictures, videos, web pages, docs, etc.)
BlackBerry® Remember is a project tool that allows users to gather web pages, notes, pictures, videos, e-mails and more into a single folder. Items can have due dates, linked to a calendar.
2.       Using your mobile device, find a glacial effect in your city. Use a browser search to find and learn more about one of the features identified in class. Use the BlackBerry Browser  to search for a specific item (e.g. kettles). Put your artifact research into your electronic folder.
Use the mobile browser to "research" the topic.
 




3.       Using a voice recorder or video, identify the feature and explain, in your own words, why this feature shows characteristics of the identified glacial effect.
Tap here to add more elements to the project, such as a voice note or a video
 
4.      
Use the mobile device to capture photos and videos. In this case,  this can be done from within the the Remember app.
Take at least two pictures of the glacial feature from different angles. Include yourself in the picture.
             
5.       Identify the location on a map. Take a screen shot of the map.
Use a mapping app to locate the subject. In this case, the glacial kettle.
­­­­
6.       Put your project together in a small presentation.
The app, "Story Maker" allows users to pull pictures and videos together in minutes and share with sites such as YouTube.
           
                                                                                            http://www.youtube.com/watch?v=Q8tCV5_-SM4